BASICS
CHAPTER 1 "BASICS" 7 2.3 Rotation Command to rotate an object to bring it to the desired position. Calling the command displays the following dialog box: Select from the list how to set the rotation: Angle: enter the "angle" of rotation in degrees (+, counterclockwise) and select the object or objects to be rotated. Complete the selection by pressing the right mouse button and finally select a feature point which will be the centre of rotation. With perchance: First select the object to be rotated, then select the point to which the rotation will be made, and finally select the line along which the object will be rotated. 3 Points. Select the object or objects to be rotated. Complete the selection by pressing the right mouse button and then select the point to which rotation will be made. Finally, point to 3 points, which will form 2 sides with the 2 o point being the vertex of the angle. The angle is calculated clockwise. //X-X: This option allows you to rotate an object with respect to the global X-X axis. After entering the rotation angle, select the object or objects to be rotated. Complete the selection by pressing the right mouse button and then select the point with respect to which to rotate. //Z-Z: This option allows you to rotate an object on the global Z-Z axis. After entering the rotation angle, select the object or objects to be rotated. Complete the selection by pressing the right mouse button and then select the point with respect to which to rotate. 2.4 Expansion-Burning Commands to expand or trim an object up to a limit you specify. The way to use it is as follows : Select the "Extend" command and then select first the line which will be the boundary up to which the extension will be made and finally the entity (beam, line, etc.) you want to extend. Repeat or right click to complete the command.
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